Block Tales Guide

Chapter 2 · Encounter guide

How to Beat Bubonic Plant in Block Tales

Use Burn against Bubonic Plant and prepare for Plant Rush when it charges. Poison damage is ineffective against this boss; its 2 DEF also reduces weak individual hits.

Reference review:

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What to bring to the Venomshank room

Bubonic Plant is Griefer’s transformed Chapter 2 finale: 40 base HP, 2 DEF, Mobile and level 2 Burn Weakness. It is immune to Poison. Choose a Burn source or attacks that perform well through defense instead of a Poison-based damage plan.

Venom Charge is your warning

Venom Charge applies Charged and Fast. Plant Rush follows the charge with sixteen hits and Poison. Treat the roar as the point to prepare protection, not an invitation to spend the last of your SP.

For ordinary attacks, Big Bite draws its head back before snapping. Tendril Flurry comes from the front and back after it burrows. Acid Rain sends five projectiles at distributed targets: follow the ball aimed at you rather than another party member’s impact.

Separate the charge from the normal rotation

The normal list is Big Bite → Tendril Flurry → Venom Charge → Acid Rain → Big Bite → Tendril Flurry. Plant Rush is the charged override. This is why merely memorizing Acid Rain as the next listed normal move will misread the dangerous turn.

Return fight

After Chapter 2, the rematch is in Toxic Nirvana. For the human-form fights and their different move lists, open the Griefer guide.

Sources and scope

Mechanics are summarized from the linked community references. The recommendations are our reading of those mechanics; this is not a recorded playthrough or a tested clear. Values describe the base encounter unless a variant is specified.