🏰 Block Tales

Block Tales Card Tier List (June 2026)

Every card ranked S through D. Filter by element, category, and chapter. Updated for Demo 5.

S — MetaA — StrongB — Budget

Tier S

9 cards

Meta-defining cards. Must-have for endgame content and Demos 4-5 boss fights.

CardBPTier
Blizzard
AoE Ice attack. Hits all enemies. 20% freeze chance.
8S
Inferno
Massive Fire AoE. Costs 10 BP but hits all enemies hard.
10S
Order Strike
Deals bonus damage to chaotic/disrupt-type enemies. Silences for 1 turn.
5S
Purifying Light
Holy attack. Deals 2x damage to Dark enemies. Cleanses debuffs on self.
6S
Barrier
Blocks the next 2 attacks entirely. Cannot be stacked.
5S
Ultimate Guard
Full damage immunity for 1 turn. Also cleanses all debuffs on party.
8S
Heal Wave
Heals entire party for 18 HP. Essential for tough boss fights.
6S
Call: Blackrock King
Summons Blackrock King for a devastating single-target attack. Deals massive damage once per battle. Costs 8 BP.
8S
Call: Calypso
Summons Calypso to attack all enemies with piercing damage. Calypso grieves Captain Trotter — Jerry was merely her placeholder in earlier Demos.
6S

Tier A

13 cards

Strong, reliable picks. Excellent for general progression and most boss encounters.

CardBPTier
Snowball
Basic Ice attack. 30% chance to slow enemy.
2A
Ice Dagger
Piercing Ice attack. Ignores 5 defense.
4A
Flame Sword
Fire slash. Always applies burn if enemy is not fire-resistant.
5A
Thunder Strike
Lightning bolt. Always hits. 15% paralysis chance.
6A
Rapid Jab
Hits 3 times. Each hit can be parried separately.
4A
Power Slam
Heavy single hit. Can break enemy guard.
7A
Shield Up
+12 defense for 3 turns. Pure defensive play.
3A
Counter Stance
For 2 turns, counter any physical attack for 150% damage.
4A
Heal Plus
Heals 25 HP. Also removes 1 random debuff.
4A
Silence
Prevents enemy from using special abilities for 2 turns.
3A
Stun Grenade
Stuns enemy for 1 turn. Small AoE damage.
4A
Focus
Next attack deals 50% more damage. Cannot stack.
2A
Strength Up
+30% attack power for 3 turns.
3A

Tier B

8 cards

Solid budget options. Good early-game cards that remain useful in specific matchups.

CardBPTier
Fireball
Basic Fire attack. 25% burn chance for 2 turns.
3B
Lightning Bolt
Quick Lightning attack. High speed priority.
3B
Triple Slash
3 fast slashes. Perfect for parry-focused builds.
3B
Shield Bash
Grants +5 defense for 2 turns. Also deals small damage.
2B
Antidote
Cures poison and heals 10 HP.
2B
Shield
Grants a defensive barrier. Reduces incoming damage by 50% for 2 turns.
3B
Cure
Heals 15 HP. Essential early-game sustain card.
2B
Power Stab
A strong single-target stab. Reliable damage output for early game.
3B