🏰 Block Tales
🕳️ POST-GAME DUNGEON

The Pit of 100 Trials

60 floors of escalating difficulty. Safe rooms every 10 floors. Currently the deepest challenge in Block Tales Demo 5.

📍 Overview

The Pit of 100 Trials is an optional post-game dungeon located beneath Bizville. Currently 60 floors deep (expanding to 100 in future updates), it serves as Block Tales' ultimate endurance test. Enemies from every chapter appear in escalating difficulty, and every 10th floor features a safe room with a bed, a free card, and a teleport back to the surface.

60
Total Floors
7
Safe Rooms
59
Boss Floor
Shrinking
Entry Card

🔑 How to Enter The Pit

1

Get Shrinking Card

Find the Shrinking card in Blackrock Castle. It is required to access the narrow tunnel entrance.

2

Go Below Bizville

Travel to Bizville and find the tunnel behind the library. It leads to the sewer entrance.

3

Use Shrinking

Activate the Shrinking card to fit through the tunnel. Without it, you cannot proceed.

4

Begin Descending

Start at Floor 0 (Surface). Use the bed to set your spawn point, then descend into Floor 1.

📊 Floor Breakdown

Each group of 9 floors features enemies from a specific chapter. Difficulty escalates as you descend.

FloorsChapterEnemiesDifficulty
F1–9PrologueHelmet Noob, Knightly Noob, Cultist Noob, Sharp Nooblet, Winged Nooblet, Nooblet, Devious RatEasy
F11–19Chapter 1Sword Noob, Shield Noob, Bomb Noob, Bandit, Red NoobEasy
F21–29Chapter 2Sentient Statue, Mosquito, Jungle Noob, Vine TrapMedium
F31–39Chapter 3Gold Noob, Greedling, Shadow Noob, Coin TrapMedium
F41–49Chapter 4Dark Noob, Hatred Spawn, Corrupted Guard, Void WalkerHard
F51–59Chapter 5Korbloxian Soldier, Arcane Guard, Ice Wraith, Trinity AcolyteHard

🛏️ Safe Room Rewards (Every 10 Floors)

Every 10th floor is a safe room with a Bed (heal and save progress), a free card, and a Teleport back to the surface.

Floor 0
🃏 Cure

Heals poison and 10 HP. Essential for long runs.

Floor 10
🃏 ShrinkingEntry Required

Required to enter The Pit. Also useful for dodging large enemy attacks.

Floor 20
🃏 Ice Dagger

Piercing Ice attack. Ignores 5 defense.

Floor 30
🃏 Freeze

Freezes an enemy for 2 turns. Great for controlling dangerous groups.

Floor 40
🃏 Heal Plus

Heals 25 HP and removes 1 random debuff.

Floor 50
🃏 Thunder Strike

Lightning bolt. Always hits. 15% paralysis chance.

Floor 60
🃏 Call: CalypsoFinal Reward

Summons Calypso for AoE piercing damage. End of current content reward.

⚔️ Boss Encounter: Azuri (Floor 59)

Azuri appears on Floor 59 as the final challenge before the Floor 60 safe room. She is the same Korbloxian mage encountered in Trinity Castle, but with scaled-up stats for the Pit environment. She uses teleportation mechanics and arcane orb attacks that track players.

  • HP: 200 | Difficulty: Hard | Phases: 2
  • Weakness: Lightning (interrupts teleport channels), Order cards (blocks arcane casting)
  • Attack: Teleport → Thunder Strike to cancel, Arcane Orbs → AoE to destroy

🃏 Best Cards for Pit Runs

Blizzard

AoE Ice attack. Hits all enemies. Essential for multi-enemy floors.

Inferno

Massive Fire AoE. Clears dangerous groups in one turn.

Heal Wave

Party-wide healing. Sustain through 60 floors without dying.

Thunder Strike

Reliable damage that always hits. Counters teleporting enemies.

R-80

Community favorite. Overpowered stat spread makes Pit runs significantly easier.

Antidote

Cures poison from Floor 40+ enemies. Lightweight at 2 BP.

Barrier

Blocks 2 attacks. Save for floor bosses and high-damage turns.

Cure

Free at Floor 0. Keep it equipped for incidental healing between floors.

💡 Pro Tips

  • 1.Always sleep at safe rooms. The bed heals you fully and saves your progress. If you die, you respawn at the last bed you slept in — not the surface.
  • 2.Run AoE cards primarily. Most Pit floors have 2-3 enemies. Single-target cards waste BP. Blizzard and Inferno clear groups efficiently.
  • 3.Save Thunder Strike for Floor 59. Azuri's teleporting makes her hard to hit. Thunder Strike cancels her teleport channel and always hits.
  • 4.Bring 45+ BP. The deeper floors drain your resources. Budget at least 5 BP per floor. Save 8+ BP for each boss encounter.
  • 5.Antidote is non-negotiable beyond Floor 40. Chapter 4+ enemies apply poison. Cure poison immediately or it stacks and kills your sustain.
  • 6.Use R-80 if you have it. The community considers R-80 overpowered for Pit runs. Its stat spread trivializes most encounters through Floor 40.

Ready to descend?