Block Tales Guide
Bizville Railways walkthrough

Block Tales Bizville Railways

Bizville Railways (also called the Bizville Train) is the Chapter 3 transport train location accessible through West Bizville after speaking to Shedletsky, with the 3-BUX location set in the Spa Cart + Railway Snax + Restroom carts, the Room 4 bed-and-study-desk sleep trigger that initiates the chapter story boss fight, the Driver's Compartment with the Blue & Red Noob + Green & Purple Noob + Noobador NPC cluster, the Big Bandit + Helmet Bandit + Bandit enemy train guarded by the Train Battle music track, the Green & Purple Noob parents fight that anchors the chapter mid-boss, the Celesta (Cecilia) encounter right before the Spooksville Cemetery exit, and the Bizville Railways OST (430k views, UnknownNamedGuy) + the canonical Ch3 parent walkthrough (BrosClanYt 918k views) as the demand anchor. The Bizville Railways is the canonical Chapter 3 main transport gate - the canonical Chapter 3 entry is Shedletsky dialogue in West Bizville -> board the train -> sleep in Room 4 -> Green & Purple Noob mid-fight -> Driver's Compartment -> exit to The Cemetery -> Spooksville -> The Manor, and the train is the only Miraheze-documented Chapter 3 transport option.

Where it sits

Chapter 3 main transport gate in West Bizville after Shedletsky dialogue, gates the Green & Purple Noob mid-boss and the Spooksville -> Cemetery -> Manor route

Per Miraheze's Bizville Railways page, the Bizville Railways is a location that the players can access through West Bizville, after speaking to Shedletsky. The railway is a Chapter 3 main transport gate, not a chapter side-area - the player enters the train inside the chapter progression after Shedletsky gives the unlock in West Bizville, and the railway carries the player through the full Chapter 3 mid-arc (Green & Purple Noob mid-boss + Celesta encounter + Cemetery exit to Spooksville + The Manor). The canonical Chapter 3 entry is: Shedletsky dialogue in West Bizville -> board the train -> sleep in Room 4 -> trigger the story boss fight (Green & Purple Noob parents) -> clear the parents -> reach the Driver's Compartment -> exit through the rear cars to the Spooksville Cemetery -> The Manor. The railway is not a side area like the Bizville Banks / Bizville Shop / Bizville Library in Central Bizville - it is the canonical mid-chapter transit segment that fires the Green & Purple Noob mid-boss. Plan the build so the Shedletsky dialogue is the unlock trigger (the player must speak to Shedletsky in West Bizville before the train becomes accessible), and the Room 4 sleep trigger is the boss fight trigger (the boss fight does not fire until the player sleeps in Room 4).

Layout

Seven train cars in a fixed sequence: West Bizville boarding platform -> Bar Cart -> Spa Cart -> Restroom Cart -> Shop Cart -> Room 4 Cart -> Driver's Compartment -> Cemetery exit

The Bizville Railways is a fixed-sequence seven-car train layout. The first car is the boarding platform in West Bizville, with the train entrance next to the West Bizville spawn point and the Shedletsky NPC standing on the platform. The second car is the Bar Cart, which serves the canonical Train Battle music track during Big Bandit + Helmet Bandit + Bandit trash encounters. The third car is the Spa Cart, with BUX 1 hidden behind the right pool per Miraheze's BUX Locations field. The fourth car is the Restroom Cart, with BUX 2 hidden far right in the Railway Snax place in the Shop Cart (next-door cart) per Miraheze's BUX Locations field. The fifth car is the Shop Cart, which sells Train Battle items + the Railway Snax vendor. The sixth car is the Room 4 Cart, with the study desk + the bed that the player sleeps in to trigger the Green & Purple Noob parents fight. The seventh car is the Driver's Compartment, with the Blue & Red Noob + Green & Purple Noob + Noobador NPC cluster (Noobador is interactable for the Cemetery exit). BUX 3 is hidden in the bath of the Restroom Cart per Miraheze's BUX Locations field. The layout is fixed - the player advances car-by-car until the Driver's Compartment, and the Cemetery exit is via Noobador's Driver's Compartment dialogue. Plan the build so the Bar Cart trash is cleared before approaching Room 4, the Room 4 sleep triggers the Green & Purple Noob fight, and the Driver's Compartment is the only Miraheze-documented Cemetery exit point.

Room 4 sleep trigger

The bed in Room 4 fires the Green & Purple Noob parents fight - single-player trigger, can skip if party members are missing

Per Miraheze's Bizville Railways page, Room 4 is a normal bedroom with a couch, a study desk, and a bed that the player can sleep on, and this is where the player is supposed to go for the story to continue. The sleep trigger is the only Miraheze-documented way to fire the Green & Purple Noob parents fight - the boss fight does not start until the player interacts with the bed in Room 4. Important party detail per Miraheze: 'If the player is in a party and trigger the fight by sleeping in Room 4 with no one else in the room, there's a chance that the fight won't trigger even if said player's party members are at the same room.' This means the party-mate sleep trigger is finicky - if the entire party needs to fight the boss, make sure all party members are in the same car before anyone sleeps in Room 4. The Room 4 trigger is the canonical Chapter 3 mid-boss anchor, and skipping it (going straight to the Driver's Compartment without sleeping) skips the Green & Purple Noob fight - the player can reach the Driver's Compartment without sleeping, but the chapter story progress requires the Room 4 sleep. Plan the build so the party is gathered in Room 4 before anyone sleeps, and the Green & Purple Noob parents fight is the only Miraheze-documented Room 4 reward.

Boss encounter

Green & Purple Noob parents fight with coordinated-duo separation punish and the SPITEFUL Nirvana badge

The Green & Purple Noob parents fight is the Room 4 sleep-trigger reward and the canonical Chapter 3 mid-boss. The encounter is a coordinated-duo fight where Green Noob and Purple Noob share an HP bar (per the Green & Purple boss page) and the duo punishes focus-fire with separation damage if the player attacks only one of them. The Green & Purple Noob parents fight is also a chapter lore beat - per the Noob family lore, Blue + Red are the parents of Green + Purple, and the Green & Purple Noob encounter happens in the train rather than in a Demo 5 story location. The encounter awards the SPITEFUL Nirvana badge on clear, which is one of the Ch3 Nirvana badge variants. The encounter returns as a rematch at Turitopulis Inn during the Story Rewrite. The Driver's Compartment post-fight - Blue & Red Noob + Green & Purple Noob + Noobador NPC cluster is the visual cue that the duo has cleared and the next chapter segment can begin. Plan the build so the Green & Purple fight uses the coordinated-duo shell rather than the focus-fire shell - balanced damage on both is required to avoid the separation punish, and the SPITEFUL Nirvana badge is the only post-fight reward besides the Cemetery exit unlock.

Driver's Compartment + Cemetery exit

Noobador interactable in the Driver's Compartment takes the player to the Spooksville Cemetery, gates the Catacombs Slasher -> The Manor route

Per Miraheze's Bizville Railways page, the Driver's Compartment contains Blue Noob & Red Noob, Green Noob & Purple Noob, and Noobador, with the latter being able to be interacted with in order to head to the Cemetery. The Driver's Compartment is the canonical Chapter 3 mid-arc exit - the player reaches the Driver's Compartment after the Room 4 sleep + Green & Purple Noob clear, then talks to Noobador for the Cemetery exit. The Cemetery is the Spooksville graveyard where the player lands before the Spooksville -> The Manor -> Catacombs -> Slasher -> Ghostwalker -> Firebrand chase. The Noobador Driver's Compartment interaction is the only Miraheze-documented Cemetery exit, and the Green & Purple Noob post-fight NPC cluster (Blue & Red + Green & Purple + Noobador all standing in the Driver's Compartment) is the visual cue that the mid-arc transition is ready. Plan the build so the Noobador interaction is the only required Cemetery exit trigger - the train cars do not have an exit to The Cemetery without going through the Driver's Compartment, and the Bosses index shows Green & Purple Noob under Chapter 3 because the train encounter is the canonical Chapter 3 mid-boss, not a side boss.

Enemy cluster

Big Bandit + Helmet Bandit + Bandit on the train with the Train Battle music track and the Spooky Battle music after Cemetery exit

The Bizville Railways enemy cluster is the Big Bandit + Helmet Bandit + Bandit trio, all encountered in the Bar Cart + Shop Cart + Restroom Cart areas. Per Miraheze's Newly Appearing Enemies field, the cluster is: Big Bandit, Helmet Bandit, and Bandit. The Bandit variants are the only Mirahehe-documented Chapter 3 enemies that appear inside the train, and they pair with the Train Battle music track by wheel_able that the Mirahehe Soundtracks page lists as 'Fighting Bandits as well as in the Raided Train'. The Train Battle music is the canonical Chapter 3 mid-combat track, and the Spooky Battle music takes over once the player reaches the Spooksville Cemetery. The Bandit variants are the easiest enemy cluster in Chapter 3 - the trains are mostly clear of trash once the Bar Cart is past, and the Driver's Compartment has no trash at all. Plan the build so the Bar Cart trash is cleared before Room 4 - the Trash mobs do not respawn during the Room 4 sleep trigger, and the only Mirahehe-documented enemies on the train are the Big Bandit + Helmet Bandit + Bandit variants.

Build shell

Ch3 mid-arc folder: Shedletsky dialogue -> Board train -> Bar Cart trash clear -> Room 4 sleep -> Green & Purple clear -> Noobador Cemetery exit -> Spooksville -> The Manor

The reliable Bizville Railways shell is the Chapter 3 mid-arc folder - not a single boss fight, but the canonical Shedletsky -> board train -> Room 4 sleep -> Green & Purple -> Driver's Compartment -> Cemetery -> Spooksville -> The Manor path. The shell is: Shedletsky dialogue in West Bizville (the only Miraheze-documented unlock trigger for the train), one train boarding from the West Bizville platform (the only Mirahehe-documented Chapter 3 entry into the railway), Bar Cart + Restroom Cart trash clear with the Train Battle music track playing (the Bandit variants are the only Mirahehe-documented train enemies), one BUX pickup per Miraheze BUX Locations field (Spa Cart pool, Railway Snax right corner, Restroom bath - all three BUX are reachable in the pre-Room-4 state), Room 4 sleep trigger (the only Mirahehe-documented way to fire the Green & Purple Noob fight), Green & Purple Noob parents clear with the coordinated-duo shell rather than focus-fire (the SPITEFUL Nirvana badge is the post-fight reward, and the separation punish on solo focus-fire is the only Mirahehe-documented mechanic), Driver's Compartment Noobador interaction (the only Mirahehe-documented Cemetery exit), and Spooksville Cemetery -> The Manor (the canonical Chapter 3 finale route after the train, covered by the Catacombs Slasher + Ghostwalker + Firebrand chase). Use the build maker to confirm BP, SP, and the card shell for the Green & Purple Noob coordinated-duo fight before sleeping in Room 4.

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Quick answers

Block Tales Bizville Railways FAQ

Short answers for players who need the next practical action.

What is Bizville Railways in Block Tales?

Bizville Railways (also called the Bizville Train) is the Chapter 3 transport train location accessible through West Bizville after speaking to Shedletsky. Per Miraheze, the railway is a green-colored passenger train with windows (visible through the train cars), the main seating area is made out of wood, and each car has its own design and contents. The west end of the train contains the Driver's Compartment with a control panel and three windows showing the outside scenery. The Bizville Railways is the canonical Chapter 3 main transport gate - the canonical Chapter 3 entry is Shedletsky dialogue in West Bizville -> board the train -> sleep in Room 4 -> Green & Purple Noob mid-fight -> Driver's Compartment -> exit to the Spooksville Cemetery -> The Manor. The 430k-view Bizville Railways OST by UnknownNamedGuy is the canonical Chapter 3 demand anchor, and the BrosClanYt Ch3 walkthrough (918k views) contains the train as the Chapter 3 mid-arc.

How do you get on the Bizville Railways in Block Tales?

Talk to Shedletsky in West Bizville, then board the train from the West Bizville platform. Per Miraheze, 'Bizville Railways is a location that the players can access through West Bizville, after speaking to Shedletsky.' The Shedletsky dialogue is the only Miraheze-documented unlock trigger, and the train entrance sits next to the West Bizville spawn point. The railway does not open via the Bizville Library or the Bizville Hotel - the Shedletsky dialogue is the chapter-gated unlock, and the train only becomes accessible after the dialogue completes. Plan the visit so the Shedletsky dialogue is the first stop in West Bizville, then board immediately rather than exploring Central Bizville first.

How do you trigger the Green & Purple Noob fight in Block Tales?

Sleep in the bed in Room 4 of the Bizville Railways. Per Miraheze, 'Room 4 is a normal bedroom with a couch, a study desk, and a bed that the player can sleep on, this is where the player is supposed to go for the story to continue.' The sleep trigger is the only Miraheze-documented way to fire the Green & Purple Noob parents fight - the boss encounter does not start until the player interacts with the bed in Room 4. Note: per Miraheze, 'If the player is in a party and trigger the fight by sleeping in Room 4 with no one else in the room, there's a chance that the fight won't trigger even if said player's party members are at the same room,' so make sure the party is gathered in Room 4 before anyone sleeps to avoid the boss not firing.

Where is the Cemetery exit on the Bizville Railways?

The Cemetery exit is via Noobador in the Driver's Compartment. Per Miraheze, 'The Driver's Compartment contains Blue Noob & Red Noob, Green Noob & Purple Noob, and Noobador, with the latter being able to be interacted with in order to head to the Cemetery.' The Driver's Compartment is at the west end of the train, and the only Miraheze-documented Cemetery exit is the Noobador interaction. The post-Room-4 state is the only state where Noobador exposes the Cemetery exit - the player can reach the Driver's Compartment without sleeping, but Noobador only opens the Cemetery exit after the Green & Purple Noob parents fight clears. Plan the build so the Green & Purple Noob clear is the pre-condition for the Cemetery exit.

Where are the BUX in Bizville Railways?

Three BUX per Miraheze's BUX Locations field: 'BUX 1 is hidden behind the right pool in the Spa Cart,' 'BUX 2 is hidden far right in the Railway Snax place in the Shop Cart,' and 'BUX 3 is hidden in the bath of the Restroom.' All three BUX are reachable in the pre-Room-4 state, and they are the canonical complete BUX set for the Bizville Railways. The Mirahehe BUX Locations field does not list any other BUX on the train, so the three are the canonical complete set. Plan the build so the BUX pickups happen BEFORE the Room 4 sleep - the Room 4 trigger fires the boss fight, and the BUX carts are all accessible from the main corridor without fighting.

What music plays during the Bizville Railways?

The Train Battle music track by wheel_able plays during Big Bandit + Helmet Bandit + Bandit trash encounters on the train, per the Mirahehe Soundtracks page: 'Train Battle - Fighting Bandits as well as in the Raided Train.' The Bizville Railways music track by wheel_able (430k views on UnknownNamedGuy's YouTube channel) plays during the train's main seating area, and the Spooky Battle music takes over once the player reaches the Spooksville Cemetery. The Bizville Railways OST is the canonical 'block tales train music' / 'block tales bizville railways ost' search anchor, and the in-game version of the track is on Miraheze's File:Bizville Railways.ogg page.

Who is in the Driver's Compartment in Block Tales?

Blue Noob & Red Noob, Green Noob & Purple Noob, and Noobador are the NPC cluster in the Driver's Compartment, per Miraheze. The Driver's Compartment is the canonical Chapter 3 mid-arc finale, with the four Noob family NPCs (Blue + Red + Green + Purple + Noobador - five if counting the trio) standing in the control-panel area as a visual cue that the chapter mid-arc has cleared. Noobador is the only Mirahehe-documented interactable NPC in the Driver's Compartment - he opens the Cemetery exit dialog when talked to. Plan the build so the Noobador interaction is the final Driver's Compartment step before the Cemetery exit.

How do you get from the Bizville Railways to The Manor?

Sleep in Room 4 -> clear the Green & Purple Noob parents fight -> talk to Noobador in the Driver's Compartment -> land in the Spooksville Cemetery -> exit to Spooksville -> enter The Manor. The Bizville Railways does not gate The Manor directly - it gates the Spooksville Cemetery exit, which is the canonical Chapter 3 entry to The Manor via the Spooksville route. The Chapter 3 finale chain is: Bizville Railways Green & Purple clear -> Spooksville Cemetery -> Spooksville -> The Manor -> Catacombs -> Slasher -> Ghostwalker -> Firebrand (for the Hatred chapter finale setup). Plan the build so the Bizville Railways clear is the pre-condition for the Spooksville + Manor route, and the Spooksville Cemetery stop is the only Mirahehe-documented way to reach The Manor from the train.