How to Beat The Ancients
The final boss of Chapter 4 and the Temple of the Red Sun. After Captain Trotter falls into lava โ pushed by Calypso to protect the player โ The Ancients awaken as the prophesied final guardian. A massive stone golem with ancient technology: laser beams, summoned constructs, and a devastating Ultra Beam. The fight video has over 102K YouTube views. Features a unique 'Call For Help' mechanic where The Ancients summon Restoration constructs that heal the boss.
Weaknesses
- โ Lightning attacks (interrupts Ultra Beam charge)
- โ Burst damage during Restoration cast (free damage window)
- โ Multi-hit combos to break Wheel defense
- โ Silence effects (blocks Call For Help)
Resistances
- โ Burn (0% PROC โ immune to fire)
- โ Frozen (0% PROC โ stone body, cannot be frozen)
- โ Poison (100% PROC but deals no damage to stone)
- โ DEF Down (100% PROC โ already has minimum 1 DEF)
Recommended Cards
Attack Patterns
| Attack | Damage | Type | Parryable |
|---|---|---|---|
| Wheel | 6 | Physical | โ Parryable |
| Beam | 16 | Ranged | โ Cannot parry |
| Call For Help | โ | Support | โ Cannot parry |
| Fireball | 14 | Fire | โ Parryable |
| Ultra Beam | 28 | Ranged | โ Cannot parry |
| Darkness | โ | Debuff | โ Cannot parry |
Solo Strategy
The Ancients fight has 3 phases tied to its health thresholds. Phase 1 (100-66%): Uses Wheel (multi-hit combo โ parry the final spin for counter) and Beam (ranged, unparryable). Stay aggressive. Phase 2 (66-33%): Unlocks Call For Help โ summons Restoration constructs that heal The Ancients for 15 HP per turn. KILL THEM IMMEDIATELY or the fight becomes unwinnable. Silence can block Call For Help entirely. Phase 3 (33-0%): Darkness debuff reduces your accuracy by 30%. Ultra Beam charges for 1 turn then deals massive AoE damage โ use Thunder Strike during the charge to interrupt it. The Ancients is a DPS race in Phase 3: burst it down before Darkness stacks make you miss crucial attacks.