Block Tales Guide

Chapter 3 · Encounter guide

How to Beat Solitude in Block Tales

Follow the falling teardrops during Pain Rain and use its Detachment action to recover when needed. Solitude’s Spike Shot pierces defense, so added DEF alone will not solve that hit.

Reference review:

On this page

A three-move loop

Spike Shot → Pain Rain → Detachment. Spike Shot launches a spike from the eye across the party for 8 piercing damage. Pain Rain creates six falling teardrops for 2 each, distributed among players.

Guard your own falling projectiles

During Pain Rain, watch which drops are aimed at your character. The six drops are not six guaranteed hits on every teammate, and summon allies are excluded from its random target selection. Copying another player’s input rhythm can therefore be misleading.

Use the support action deliberately

Detachment applies its named status for three turns. If you need HP or SP, take the recovery opportunity rather than spending every action attacking into a changed status. Continue tracking the loop when the next Spike Shot approaches.

This 40 HP boss follows Greed in the Dream World and returns on Pit Floors 38 and 57.

Sources and scope

Mechanics are summarized from the linked community references. The recommendations are our reading of those mechanics; this is not a recorded playthrough or a tested clear. Values describe the base encounter unless a variant is specified.