Use the council guide for the fight plan
Azuri is the 30 HP, 0 DEF member with Mobile. Her charged beam is the reason the council plan keeps 1 SP for Ghost Potion. The full guide includes timing, co-op protection, target choice and how removing members changes paired attacks.
Staff attacks to recognize
Double Staff has two hits. Staff Combo has three, with a final overhead strike after she rises. Spin Dive has four spinning contacts followed by a delayed plunge. Keep watching the whole animation; the late hit is a frequent reason a partially guarded combo still hurts.
Spell variants
Cast Spell can become Fireball, Ice Storm or Lightning, bringing different party damage and status effects. Read the named spell in the log instead of treating every cast as a single shared timing. The Pit encounter adds other enemies; it is not an independent Azuri story duel.