Where it sitsChapter 5 main zone entered from Town on the Heights, the final story chapter hub
Per Miraheze's Locations table, The Heights is the Chapter 5 (Trouble on the Heights) main zone reachable by walking east from Town on the Heights or south from Trinity. It sits between Town on the Heights (the chapter entrance hub after the Chapter 4 Finn McCool wrap) and Trinity Castle (the Trinity Council + Frostmaw encounter cluster), with Splintered Skies, Astral Isles, and Seventh Sanctum as the deeper chapter layers. The Heights is the boss-chain hub of Chapter 5: Opticus at the Wizard's Tower, Reginald solo at Trinity Heights, the three-member Trinity Council at Trinity Castle, and Frostmaw at Trinity Castle all sit inside The Heights region with the Windforce progression unlock gating the Korblox invasion cleanup. Plan the build so the Wizard's Tower Opticus encounter leaves enough burst and shield for the Reginald + Trinity Council arc that follows, because the chapter does not let the player respec between Opticus and the Trinity Castle mid-boss.
LayoutTown on the Heights entrance -> Heights [3] plateau -> Brigand's Sword gate -> Wizard's Tower -> Trinity Heights -> Trinity Castle
The Heights layout follows the canonical Chapter 5 walkthrough path a first-time player walks the map. The Town on the Heights entrance marks the chapter hub, the Heights [3] plateau stretches into the sky as the rocky high-ground section that gives The Heights their name, the Brigand's Sword-gated Shield Sphere area sits behind a metal barrier (only breakable by the Brigand's Sword, which is the optional Manor route unlock), the Wizard's Tower is the eastern landmark that holds Opticus the Magnificent, Trinity Heights is the second Heights sub-zone where Reginald appears solo as the council-fight warm-up, and Trinity Castle is the deepest Heights location and gates the Trinity Council + Frostmaw encounter pair. Golden-colored statues litter the landscape per Miraheze, immortalizing past battles. The map wraps back to The Manor via the Brigand's Sword route on the south side.
Boss sequenceOpticus the Magnificent -> Reginald -> Trinity Council -> Frostmaw -> Mutant (optional)
The canonical Chapter 5 boss sequence starting from The Heights is Opticus the Magnificent (the Wizard's Tower scripted survival challenge boss with the Call For Help + Warping Backstab + Warping Dive + Thrust + Overseer Combo + Ultimate Overseer + Hindsight moveset and the Double Turns attribute, who grants the Paintball Gun card after the challenge completes), Reginald (the Trinity Heights solo miniboss with HP 40, DEF 2, Spiky + Double Turns attributes, and the Quick Axe -> Call for Help -> Axe Charge -> Axe Spin -> Axe Strike -> Hero Potion moveset who soft-introduces the council fights), the Trinity Council three-member grouped boss (HP 95 council: Reginald HP 40 Spiky + Double Turns, Robur HP 25 Item-Resistant, Azuri HP 30 Item-Resistant + Mobile, with verified Miraheze movesets Axe Charge + Robur Buff + Azure Blast cycle), Frostmaw (the Trinity Castle chapter final boss with the unique Shield stat, the keep-Cassie-alive-or-run-ends mechanic, and Fire weakness), and Mutant (the optional The Manor superboss reachable only with the Brigand's Sword, HP 100, Double Turns). The Heights is the chapter's main hub, not the chapter final boss - the Trinity Castle mid-boss transition is the gate that opens the rest of the Chapter 5 route.