Griefer's Crib arcTwo-phase crowbar street brawl that transforms into Venomshank corruption
Griefer's Crib is the second Chapter 2 zone and gates the chapter final boss as Griefer with the two-phase shape. Griefer opens as a Chapter 2 street boss with a crowbar (Slam, Crowbar Smack, Super Slam), then halfway through the fight he steals the Venomshank and becomes the Bubonic Plant - the Venomshank corruption phase adds Poison ROT stacks and a Spit AOE that hits the whole party. The verified counter pattern is to bring cards that work in BOTH halves, not just one - Dynamite bursts (which bypass parry windows and chip both phases consistently) are the community-tested shell because Griefer punishes slow sword swings with high-damage crowbar follow-ups. The community-tested rhythm is to drop Call: Monkey in phase 1 to keep pressure on Griefer while you bank SP, then save the stronger summons for the Venomshank phase when HP pools spike. Plan the party split before the cutscene: a healer on the front line, a damage carry on Griefer, and a support packing removal or shield-break for the poison stacks.
Supreme Mosquito superbossOptional Rugged Rainforest superboss with Poison Pierce and a Demo 5 blood-drain
Supreme Mosquito is the Chapter 2 optional superboss, reachable via the Rugged Rainforest behind the Fire Ant Hill exit OR past the Fire Ant Hill entrance. She is the original pre-rewrite Chapter 2 final boss, so the route still hints at late-game scaling - the encounter is gated behind both Fire Ant Hill paths converging into the same boss room. Her signature moveset layers Poison Pierce (high damage + poison stacks) with Double Pierce (rapid two-hit combo) and a Call for Help that adds extra bugs. In Demo 5 she returns with a blood-drain that heals herself off your hits, plus aerial dodges that make positional cheese unreliable. The reliable counter is one poison-cleanse or shield card (to drop poison stacks before they chain), one high-damage single-target card (so Call for Help adds do not absorb the SP), and one self-heal or shield-break for the Demo 5 blood-drain. Pit Floor 29 is her rematch floor per Fandom's Pit of 100 Trials page.
Pit rematchDemo 5's expanded Pit stacks Bigfoot on Floor 28 and Komodo Dragon on Floor 29
In Demo 5's expanded Pit of 100 Trials, the Chapter 2 rematch lineup is Bigfoot on Floor 28 and Komodo Dragon on Floor 29 as a back-to-back Chapter 2 stack. The Floor 28 Bigfoot uses the same mango-throw + charge + tree-stomp AoE as the Rugged Rainforest fight but the AoE stomp lands earlier in the Pit version, so slot a self-heal card rather than relying on raw HP. The Floor 29 Komodo Dragon uses the venom bite + tail whip moveset but the Pit version drops the rubble barricade setup (the Pit room is pre-cleared), so all your SP goes to the boss itself rather than the gate. The community-verified Floor 29 shell is two or three Thorns, five or more Bombs, one Item+Card combo (Bombs deal 3 damage to you and the enemy), and three Cures. This is the single best farming route for the Chapter 2 Nirvana badge variants, and the Floor 28-29 stack is what 'chapter 2 block tales pit' Reddit threads cluster around during the full-60-floor grind.
Badge routeToxic Time Nirvana, Griefer two-phase clear, Bigfoot Mango Tree, and Supreme Mosquito side reward all live here
Chapter 2 carries four badge families that anchor search traffic. The Toxic Time Nirvana badge is tied to beating every Chapter 2 boss in a single run - the badge run needs Bombs for Komodo Dragon's rubble barricade, two sword hits on the Mango Tree for Bigfoot, the optional Supreme Mosquito path through the Fire Ant Hill exit OR past the Fire Ant Hill entrance, and the Griefer two-phase clear with a build that survives both the crowbar and Venomshank halves. The Griefer two-phase badge is tied to clearing the Venomshank transformation without losing a party member - the badge run needs Dynamite bursts (which bypass parry windows and chip both phases consistently) rather than raw sword swings. The Bigfoot Mango Tree badge is tied to triggering the secret-boss fall via the tree-hit pattern, so the badge cannot start until the Mango Tree has been hit twice with a sword. The Supreme Mosquito side reward is tied to the optional Rugged Rainforest superboss path, which is the build payoff that pulls search traffic from players chasing the full Chapter 2 reward list.
Build shellOne deck that survives all five bosses without re-speccing
The reliable Chapter 2 shell is one multi-target burst card (to handle Bigfoot's tree-stomp AoE add wave and to chip the Supreme Mosquito Call for Help bugs in the same turn), two healing cards (Komodo Dragon's closing lunge, Bigfoot's charge slam, and the Griefer Venomshank poison ticks each have at least one phase that punishes under-healed parties), one dispel or shield card (to clear the poison stacks from Komodo Dragon, Supreme Mosquito, and the Griefer Venomshank phase), one ranged poke or item-damage card (Bombs deal 3 damage without triggering Komodo Dragon's venom counter-attack, and Dynamite bursts bypass Griefer's parry windows in both phases), and one poison-cleanse card (Griefer Venomshank, Komodo Dragon venom bite, and Supreme Mosquito Poison Pierce all stack poison on the party). Solo players should swap one heal for a self-revive - the Griefer two-phase transition rewards mitigation over recovery, and a single shield on the Venomshank cast animation is the difference between a clean Chapter 2 clear and a re-run. Use the build maker to confirm BP, SP, heal, dispel, and Bombs coverage before entering the Rugged Rainforest or attempting Pit Floor 28-29.