Block Tales Guide
Chapter 4 walkthrough

Block Tales Chapter 4 - Excavation Exploration Walkthrough

Chapter 4 (Excavation Exploration) is the five-boss arc that runs Sacred Hollow -> Mount Red Sun -> The Ancients' tomb -> Temple Guardian arena. The chapter opens with The Great Flocci gating Sacred Hollow entrance, then Captain Trotter on Mount Red Sun unlocking the Firebrand blade, then The Ancients' tomb in the lower excavation layers, then Temple Guardian as the chapter final boss with Calypso locked into your party, then Finn McCool as the optional superboss. Demo 5 stacks Temple Guardian on Pit Floor 48 and Captain Trotter on Floors 49-50 as a back-to-back rematch for Nirvana badge loops.

Where it sits

Chapter 4 (Excavation Exploration) is the five-boss arc between Chapter 3 and Chapter 5

Per Miraheze's chapter index, Chapter 4 sits between Chapter 3 (The Harrowing Home) and Chapter 5 (Trouble on the Heights). The chapter starts after the Chapter 3 Hatred cutscene and ends with the Temple Guardian fight in the excavation temple. It is the chapter that introduces Sacred Hollow as the Great Flocci gate, Mount Red Sun as Captain Trotter's Firebrand gate, The Ancients as the lower-layer lore fight, and Temple Guardian as the chapter final boss with the locked Calypso ally. The Finn McCool optional superboss is the off-path reward once Chapter 4 wraps. Plan the build to cover the five-boss arc in one go - the chapter does not let you respec between Sacred Hollow and the Temple Guardian arena.

Boss chain

The Great Flocci -> Captain Trotter -> The Ancients -> Temple Guardian -> Finn McCool

The verified Chapter 4 boss order is The Great Flocci (Sacred Hollow entrance guard with the Free Poison card drop and Flocci Spit cone attack), Captain Trotter (Mount Red Sun with the magma-charge that unlocks Firebrand after the lava fall), The Ancients (the lower-tomb Final Boss that blocks the path to the excavation temple entrance), Temple Guardian (the chapter Final Boss with the Left Hand + Right Hand split phase and the orange-mouth laser tell, fought alongside Calypso), and Finn McCool (the optional superboss hidden off-path, with the Death-Note card drop and the multi-phase shield-pierce rotation). All five bosses have dedicated prep pages linked from this site, and the Mount Red Sun + Sacred Hollow builds feed directly into the Temple Guardian arena.

Sacred Hollow path

Enter via the Flocci Spit cone to clear the entrance guard

Sacred Hollow is the first Chapter 4 zone and gates access to the lower excavation layers via The Great Flocci as the entrance miniboss. The chapter route is linear on the first run: handle The Great Flocci's Free Poison card drop to unlock the Sacred Hollow shop inventory, then cross through the Hollow to reach Mount Red Sun's magma tunnel. The Great Flocci's Flocci Spit is a ranged cone attack that hits the leftmost target and applies Poison, so the first-run build needs one cleanse or shield card to handle the cone before closing distance. Plan the Sacred Hollow build so the Great Flocci + Mount Red Sun encounters leave enough burst and shield for the Temple Guardian arena that follows.

Mount Red Sun arc

Captain Trotter's magma-charge unlocks Firebrand after the lava fall

Mount Red Sun is the second Chapter 4 zone and gates access to The Ancients' tomb via Captain Trotter as the tritagonist-turned-antagonist boss. The fight has two phases: a magma-charge phase where Trotter channels a lava-pool zone under the leftmost target, and a Calypso-sacrifice phase after Trotter falls into the lava (Calypso pushes Trotter into the lava to protect the player, which is what awakens The Ancients as the prophesied final guardian). The Firebrand blade unlocks as a post-Trotter reward once the lava transition completes. The Firebrand card is the Chapter 4 unlock that simplifies the rest of the excavation route, so the Mount Red Sun build should commit to shield-up + self-heal rather than def-pierce - Calypso's sacrifice is the canonical story beat, not an avoidable mechanic.

Excavation temple

The Ancients + Temple Guardian with locked Calypso party

The excavation temple is the third Chapter 4 zone and gates the chapter final boss as Temple Guardian. The route runs The Ancients first (the lower-tomb Final Boss with the lore-heavy Summon Echo mechanic that mirrors the Korbloxian Empire's chief), then Temple Guardian as the chapter final boss. Temple Guardian is the only Chapter 4 fight where the player is locked into a specific ally - Calypso - and the head is invulnerable until both the Left Hand and Right Hand are cleared. The Temple Guardian's signature attack is the orange-mouth laser tell (mouth opens, charges an orange ball, then fires a wide laser that hits every party member). Plan the temple build so The Ancients + Temple Guardian encounters leave enough shield-card coverage for the laser windows, since Calypso goes down hard if you do not peel for her through the second wind.

Finn McCool superboss

Optional off-path reward with the Death-Note card drop

Finn McCool is the Chapter 4 optional superboss, hidden off the main excavation path and gated behind a side-quest chain that requires the player to have finished both The Ancients and Temple Guardian first. The fight has the multi-phase shield-pierce rotation that is unique to Chapter 4 superbosses, plus the Death-Note card drop as the post-fight reward. Death-Note is the most-cited Chapter 4 reward in Reddit 'block tales finn mccool' threads because it combos with the Firebrand blade for an Execute-style finisher on later Pit floors. Finn McCool is not required for the chapter clear, but the reward shape pulls steady search traffic from players chasing the full Chapter 4 reward list.

Pit rematch

Demo 5's expanded Pit stacks Temple Guardian on Floor 48 and Captain Trotter on Floors 49-50

In Demo 5's expanded Pit of 100 Trials, the Chapter 4 rematch lineup is Temple Guardian on Floor 48 and Captain Trotter on Floors 49-50 as a back-to-back rematch. The Temple Guardian Floor 48 version uses the same mouth-laser tell and Left Hand + Right Hand split phase as the chapter fight, but with tighter timing windows and a forced Calypso ally that you cannot swap out. The Captain Trotter Floors 49-50 version uses the magma-charge phase as the opener and skips the Calypso-sacrifice story beat (Trotter drops on Floor 50 with the Firebrand unlock auto-applied). This is the single best farming route for the Chapter 4 Nirvana badge variants, and the Floor 48-50 trio also pulls 'temple guardian pit' / 'captain trotter pit' Reddit threads from players running the full 60-floor Pit completion.

Badge route

BLOXXER (Chapter 1), Mount Red Sun + Sacred Hollow Nirvana, and the Firebrand loop all live here

Chapter 4 carries three badge families that anchor search traffic. The Mount Red Sun Nirvana badge is tied to the Captain Trotter encounter - the 2025 Reddit refight-every-boss mega-thread calls out Captain Trotter as the badge that requires the Firebrand unlock before the kill, so the badge run cannot start until Mount Red Sun's lava transition is complete. The Sacred Hollow Nirvana badge is tied to The Great Flocci's Free Poison card drop being held in the inventory (the badge requires the card to be in the deck at the moment of the kill, not just picked up). The Chapter 4 Nirvana badge loop runs the Firebrand unlock after Captain Trotter's lava fall - the Firebrand card is the loop runners' reward because it executes the Finn McCool fight in one fewer cycle than a non-Firebrand build. The full Chapter 4 badge list (5 bosses + 5 Nirvana badges + the Finn McCool side reward) is what pulls the steady 'chapter 4 block tales' search traffic every Demo 5 patch.

Build shell

One deck that survives all five bosses without re-speccing

The reliable Chapter 4 shell is one multi-target burst card (to sweep the Temple Guardian Left Hand + Right Hand split phase and to chip the Ancient Summon echoes in the lower tomb), two healing cards (Captain Trotter, Temple Guardian, and Finn McCool each have at least one phase that punishes under-healed parties), one dispel or shield card (to clear the Flocci Spit Poison stacks and to absorb the Temple Guardian orange-mouth laser windows), and one ranged poke card (to break the Captain Trotter magma-charge opener and to handle Finn McCool's shield-pierce rotation). Solo players should swap one heal for a shield - the Temple Guardian mouth-laser phase rewards mitigation over recovery, and a single shield on the laser cast animation is the difference between a clean Chapter 4 clear and a re-run. Use the build maker to confirm BP, SP, heal, dispel, and shield coverage before entering Sacred Hollow or attempting Pit Floor 48.

Next pages

Open the page that matches your next step

Move from the current topic into builds, bosses, Demo 5 help, maps, cards, or game links.

Quick answers

Block Tales Chapter 4 - Excavation Exploration Walkthrough FAQ

Short answers for players who need the next practical action.

How many bosses are in Block Tales Chapter 4?

Chapter 4 has five bosses in the canonical order: The Great Flocci (Sacred Hollow entrance guard), Captain Trotter (Mount Red Sun magma-charge boss who unlocks Firebrand after the lava fall), The Ancients (lower-tomb Final Boss), Temple Guardian (chapter final boss with the Left Hand + Right Hand split phase and locked Calypso party), and Finn McCool (optional superboss with the Death-Note card drop).

Where do you start Chapter 4 in Block Tales?

Chapter 4 starts after the Chapter 3 Hatred cutscene resolves. The first Chapter 4 boss is The Great Flocci at the Sacred Hollow entrance, then Captain Trotter on Mount Red Sun (gating the Firebrand blade after the lava fall), then The Ancients in the lower-tomb layer, then Temple Guardian as the chapter final boss in the excavation temple arena, then Finn McCool as the optional superboss off-path.

Why does Captain Trotter fall into the lava in Chapter 4?

Captain Trotter's magma-charge phase has Calypso push him into the lava to protect the player after the second magma pool lands. This is the canonical story beat that awakens The Ancients as the prophesied final guardian - the lava fall is not an avoidable mechanic and the Firebrand blade unlocks as a post-fall reward rather than a kill reward. Calypso's sacrifice is what triggers the Temple Guardian encounter, so do not try to interrupt the lava transition.

What does Firebrand do in Block Tales Chapter 4?

Firebrand is the Chapter 4 blade unlocked by Captain Trotter's lava fall. It is the reward that executes most Chapter 4 mid-tier enemies in one fewer cycle than a non-Firebrand build, and it is the recommended pairing with the Finn McCool Death-Note card for an Execute-style finisher on later Pit floors. Firebrand is also the card that the Chapter 4 Nirvana badge loop runners reference as the kit-stabilizer.

Where is Chapter 4's boss chain on the Pit floor list?

In Demo 5's expanded Pit of 100 Trials, Temple Guardian returns on Floor 48 as a stacked rematch with the same mouth-laser tell and Left Hand + Right Hand split phase as the chapter fight, and Captain Trotter returns on Floors 49-50 as a back-to-back rematch with the magma-charge opener. The Great Flocci Sacred Hollow rematch and the Finn McCool optional Pit floor are separate from the Floor 48-50 stack and route through the Chapter 4 sub-area of the Pit instead.

Can I fight Temple Guardian without Calypso?

No - Temple Guardian is the only Chapter 4 boss where the player is locked into a specific ally. Calypso is your only party member for the encounter, and you cannot call a different summon or swap her out mid-fight. The build maker should plan around Calypso's survival rather than the player's damage output, because she goes down hard in the second wind if you do not peel for her through the orange-mouth laser phase.

Is Finn McCool required to clear Chapter 4?

No - Finn McCool is the Chapter 4 optional superboss and is not required for the chapter clear. He is gated behind a side-quest chain that requires The Ancients and Temple Guardian to be finished first, and the Death-Note card drop is the post-fight reward. Most players clear Chapter 4 without ever touching Finn McCool, but the Death-Note + Firebrand combo is the build payoff that pulls search traffic from players chasing the full Chapter 4 reward list.