Block Tales Guide
Chapter 3 walkthrough

Block Tales Chapter 3 - All Hallows' Eve Walkthrough

Chapter 3 (All Hallows' Eve) is the seven-boss arc that runs Telamon's Manor -> Bizville -> Rugged Rainforest -> Catacombs -> Dream World -> Hatred -> Chapter 3 end. The chapter is gated by Green Noob and Purple Noob at the train station, Turkey in Telamon's Manor's basement, Slasher as the Catacombs bodyguard for the Ghostwalker, then the three-boss Dream World arc (Greed, Solitude, Fear) gated by the Isolation Orb, with Hatred as the final boss after the Wrath orb activates. Demo 5 stacks the Greed -> Solitude -> Fear trio on Pit Floor 57 as a single boss rush for the Nirvana badge route.

Where it sits

Chapter 3 (All Hallows' Eve) is the seven-boss arc between Chapter 2 and Chapter 4

Per Miraheze's chapter index, Chapter 3 sits between Chapter 2 (A Toxic Time) and Chapter 4 (Excavation Exploration). The chapter starts when the player arrives at Telamon's Manor after the Chapter 2 Griefer fight and ends with the Hatred boss fight in the twisted Dream World. It is the chapter that introduces the Catacombs, the SFOTH sword chain via the Ghostwalker, and the three-emotion Dream World arc that bridges into Hatred as the chapter final boss. Plan the build to cover the seven-boss arc in one go - the chapter does not let the player respec between Telamon's Manor and the Hatred cutscene.

Boss chain

Green Noob & Purple Noob -> Turkey -> Slasher -> Greed -> Solitude -> Fear -> Hatred

The verified Chapter 3 boss order is Green Noob and Purple Noob (the Bizville Train parents fight at the station entrance), Turkey (the Thanksgiving miniboss in Telamon's Manor's basement, gated behind the Ghost Chef's questline), Slasher (the Catacombs bodyguard for the Ghostwalker sword with the Jason parry combo), then the Dream World trio in fixed order: Greed (Avarice orb, in the floating-platforms maze), Solitude (Isolation orb, gated by the Isolation Orb that drops from Greed), Fear (Terror orb, the dark-forest maze with the purple-tree ambushes), and finally Hatred (Wrath orb, the Chapter 3 final boss accessed after answering 'Nothing' to the Guru's question post-game). All seven bosses have dedicated prep pages linked from this site, and the Catacombs builds below feed directly into the Dream World arc.

Catacombs path

Enter from Telamon's Manor, find the Ghostwalker, and let the dream transition auto-trigger

The Catacombs sit under Telamon's Manor and gate the Ghostwalker - the SFOTH sword that triggers the automatic transition into the Dream World on first touch. The chapter route is linear on the first run: handle Green & Purple at the station to clear Bizville access, defeat Turkey in the Manor's basement to keep the Chef's questline intact (killing Turkey too early can break the Raw Turkey drop trigger), then enter the Catacombs to clear Slasher and reach the Ghostwalker. Touching the Ghostwalker is what triggers the Dream World transition - there is no menu or quest flag to toggle. Plan the Catacombs build so the Slasher + Ghostwalker encounter leaves enough burst and shield for the Dream World arc that follows.

Dream World arc

Avarice -> Isolation -> Terror -> Wrath, with the Isolation Orb as the Solitude gate

The Dream World has three rooms (Builderman's House, Skyscraper Path, Dream Zone Hub) and four emotion orbs that gate the boss sequence. Per Miraheze's Dream World page, the orb order is fixed on the first run: only the Avarice orb is visible at the start. Defeating Greed makes the Isolation orb appear in the central hand. Defeating Solitude (which requires the Isolation Orb from Greed in the inventory - without it the encounter does not start) makes the Terror orb appear. After all three are cleared the player is transported back to Builderman's House, the room has changed, and only the Wrath orb is interactable. Touching the Wrath orb forces the Hatred encounter with no exit dialogue - this is the canonical Chapter 3 final boss trigger.

Pit rematch

Demo 5's expanded Pit stacks Greed, Solitude, and Fear on Floor 57

In Demo 5's expanded Pit of 100 Trials, the Dream World trio returns on Floor 57 as a stacked boss rush - Greed, Solitude, and Fear in sequence with the same move sets as the chapter fights but with tighter timing windows and the Hatred transition replaced by a Pit chest. The Isolation Orb gate is skipped because the floor queues all three encounters automatically. This is the single best farming route for the Chapter 3 Nirvana badge variants, and the Floor 57 trio also pulls 'greedy block tales' / 'how to beat solitude block tales pit' Reddit threads from players running the full 60-floor Pit completion.

Badge route

HIDDEN (Turkey), SPITEFUL (Green & Purple), and the Chapter 3 Nirvana loop all live here

Chapter 3 carries three badge families that anchor search traffic. The HIDDEN Nirvana badge is tied to the Turkey encounter in Telamon's Manor's basement - the 2025 Reddit refight-every-boss mega-thread calls out Turkey as the badge that requires the Ghost Chef's questline to be intact before the kill. The SPITEFUL Nirvana badge is tied to the Green Noob and Purple Noob coordinated-duo separation punish in Bizville - the two share an HP bar but punish players who focus only one, so the badge needs the duo separated and killed in the same cycle. The Chapter 3 Nirvana badge loop runs the Dream World orbs after Hatred: the Avarice, Isolation, and Terror orbs are optional entrances (you can walk around them), but the Wrath orb forces the Hatred encounter on touch with no dialogue exit, which is the loop runners use to grind the Nirvana badge variants.

Build shell

One deck that survives all seven bosses without re-speccing

The reliable Chapter 3 shell is one multi-target burst card (to sweep Green & Purple as a duo and to chip the Dream World trash mannequins in the Avarice maze), two healing cards (Turkey, Slasher, Greed, Solitude, Fear, and Hatred each have at least one phase that punishes under-healed parties), one dispel or shield card (to clear the Isolation Orb phase on Solitude and the Wrath-wide blast on Hatred), and one ranged poke card (to break the Slasher parry window and handle Turkey's Blunderbuss cone). Solo players should swap one heal for a shield - the Hatred transition rewards mitigation over recovery, and a single shield on the Wrath cast animation is the difference between a clean Chapter 3 clear and a re-run. Use the build maker to confirm BP, SP, heal, dispel, and shield coverage before touching the Ghostwalker or attempting Pit Floor 57.

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Quick answers

Block Tales Chapter 3 - All Hallows' Eve Walkthrough FAQ

Short answers for players who need the next practical action.

How many bosses are in Block Tales Chapter 3?

Chapter 3 has seven bosses in the canonical order: Green Noob and Purple Noob (Bizville Train), Turkey (Telamon's Manor basement), Slasher (Catacombs bodyguard), Greed (Dream World #1, Avarice orb), Solitude (Dream World #2, Isolation orb - requires the Isolation Orb from Greed), Fear (Dream World #3, Terror orb), and Hatred (Chapter 3 final boss, Wrath orb).

Where do you start Chapter 3 in Block Tales?

Chapter 3 starts when you arrive at Telamon's Manor after the Chapter 2 Griefer fight. The first Chapter 3 boss is Green Noob and Purple Noob at the Bizville Train station entrance, then Turkey in the Manor's basement behind the Ghost Chef's questline, then Slasher in the Catacombs, then the Dream World trio (Greed, Solitude, Fear), then Hatred as the chapter final boss.

Why does Solitude not start when I walk up to it?

Solitude is gated by the Isolation Orb that drops from Greed. Without the orb in the inventory, the encounter does not trigger - so a Solitude attempt that ends on the dialogue screen almost always means Greed was skipped, the orb got sold, or the orb was never picked up off the floor. Hold the orb before you walk back into the Catacombs Dream World.

What is the order of the Dream World orbs in Chapter 3?

The fixed first-run orb order is Avarice (Greed) -> Isolation (Solitude) -> Terror (Fear), then Wrath (Hatred) unlocks only after all three are defeated. Post-game all four orbs remain accessible, but the Wrath orb forces the Hatred encounter on interaction with no dialogue exit.

Is Hatred the final boss of Chapter 3?

Yes - Hatred is the final boss of Chapter 3. The fight unlocks after you touch the Wrath orb in the Dream Zone Hub, which only appears after defeating Greed, Solitude, and Fear. The Wrath orb has no exit dialogue: touching it forces the Hatred encounter.

Where is Chapter 3's boss chain on the Pit floor list?

In Demo 5's expanded Pit of 100 Trials, the Dream World trio returns at Floor 57 as a stacked boss rush - Greed, Solitude, and Fear in sequence with the same move sets as the chapter fights. Turkey is also a Pit rematch (Catacombs floor), and Slasher returns on Pit Floor 34 and Pit Floor 58.

Can I fight the Chapter 3 bosses out of order?

On the first run the order is fixed: Green & Purple, Turkey, Slasher, then the Dream World trio, then Hatred. Post-game you can revisit Telamon's Manor's basement, the Catacombs, and the Dream Zone Hub orbs independently for badge runs, but the Wrath orb is the only orb that forces the encounter on touch.